Gone are the good old days of buying a game, reading the manual with anticipation, and then playing through it without thinking about the developer or the cosmetic items. But loot chests, battle cards and colorful skins are no longer the only thing waiting for us in video games these days.
Ubisoft has long been hinting that it is planning something big that shouldn’t please every player: NFTs in video games. One-time items traded in cryptocurrency. Quartz Indoor Market is initially associated only with Ghost Recon Breakpoint, which has three skins, and is limited in number (as unavoidable with NFTs).
Ubisoft has yet to say when and how it will continue. But the company certainly won’t stop now, no matter how big the storm. Research in this field has been going on for four years.
Where is Ubisoft heading with NFTs?
With a neat trailer one hopes to make the first step into the Metaverse palatable to players. metaverses? Yes, you read that correctly: Ubisoft strives for nothing less than the fusion between the real world and video games. At least that’s how he reads the press release, which then came in the classic e-mail fashion.
However, some people at Ubisoft seem to realize that their idea won’t necessarily spark enthusiasm in the hearts of gamers. The NFTs were announced at Ghost Recon Breakpoint two days before the market launch.
Short enough to not let any of the hyper-haters or haters jump on the bandwagon (in this case, more like haters). The first tokens were also distributed so that no one would complain about making the evil company’s money.
Cryptocurrency is the environmental factor in gaming
The fatal argument that cryptocurrency is so bad for the environment, you also want to get off the sails early. With regard to its NFTs, Ubisoft makes it clear that there will be no greater burden on the environment as it uses the highly efficient cryptocurrency Tesoz.
While a Bitcoin transaction consumes the energy equivalent of a year of a video stream, Tesoz is said to be equivalent to 30 seconds of a video stream. This is a big difference, but unfortunately it says nothing about how much energy is expended compared to the pure game itself. When asked at Ubisoft, this was the answer:
“While we cannot compare the consumption of server usage, a transaction with Tesoz consumes the same power as a 30-second broadcast. […]”
WL. We can already see a lot of the press release and Ubisoft’s online presence. However, since Ubisoft says it places great importance on a better climate and wants to be more environmentally friendly, there are only two reasons not to give us those numbers.
1. You have not collected any statistics. Either because the numbers are irrelevantly small (which they likely get plugged in), or because the environment isn’t nearly as important as the application of NFTs in games. Maybe they forgot to poll. This can happen when you have been searching for something for four years.
2. You have a statistic, Wants But don’t give them to us. Not very likely, but still possible. This could indicate very bad numbers and bad cards for the Ubisoft ecosystem, which is completely over.
We don’t have any real statistics, but at least we have tangible values. Tesoz is a cryptocurrency operated decentralized by multiple computing nodes (Simplified). These work one way or another, regardless of whether a transaction is made or not. Currently, it is consumed by about 6000 people per year in the same period.
Although this system has been expanded through the use of major providers such as Ubisoft, Consumption is no difference seen as a whole. The comparison of Ubisoft itself with Tesoz and Bitcoin is more evident in the clear numbers. Bitcoin consumes about 25 million times as much electricity as Tesoz, and Ethereum 1.5 million times as much electricity.
What does Ubisoft gain from NFTs?
Since NFTs only exist in limited numbers and the creator can benefit from resale, the question naturally arises as to whether Ubisoft is acting out of pure greed for money. When we asked if Ubisoft somehow profited from reselling, we got the following answer:
“Ubisoft does not charge transaction fees for secondary market sales.”
Well, that’s not really clear, because Ubisoft is talking about “transaction fees” in the original quote in English. However, with NFTs, there is a function that with each resale, the originator also gets a share, i.e. more than some kind of commission. Either Ubisoft is smartly talking about its way out of this, or it’s actually not making any more money from NFTs after the initial sale.
Data protection issue
According to the Quartz trailer, the names of the previous owners remain in the NFT metadata. Alarm bells will certainly ring among data custodians, after all, not every user always wants to be trackable. Here, Ubisoft promises nothing to worry about.
You can write to support and then hide the registered name. Perhaps only as long as you own the NFT yourself, after all this is access to an item that Ubisoft no longer has. The issue of data protection becomes a legal issue here. Once sold, one should not hope that Ubisoft will be able to change anything regarding the data.
Use NFTs in other games
The main idea now with NFTs is that they also exist outside the game and you can transport them to other worlds. This brings us back to the Metaverse, which only works if other games are designed for it as well. It is unlikely that another game developer will decide to include their Ubisoft codes. And what about Ubisoft itself?
The NFTs version of Ghost Recon shouts that skins can be ported to the next version. Ubisoft is covered again with the answer:
“It is too early to tell that Quartz is still in beta. But with the blockchain and its decentralized structure, we are getting the premise of connecting game worlds at a technical level. This is an aspect that we really care about and we are already exploring in our OneShot League project.”
OneShot League is basically a football manager where all the football players are represented as cards representing all the NFTs. Connection to other game worlds is not actually here, but to the real world: based on the real games of real football players, the corresponding owner of the NFT receives points.
So: If Mr. Miller scores good stats, the owner of the NFT with a photo and name of Mr. Miller gets points. It looks like a betting game, and basically it just has a nice interface.
Always online with NFTs
Of course, Ghost Recon Breakpoint needs a permanent internet connection in order to run it. However, anyone who buys an NFT has to live with the fact that their crypto wallet is constantly synced with their Ubisoft account. Once other game developers jump on the NFT bandwagon (which is already happening), it can quickly become a messy sync machine like Prime Gaming.
So you’ll quickly get ten syncs together and the woes will be if you forget the password. Once you turn on the cryptocurrency, it’s The default password is outdated. Then either a good old notebook (one step away from the Metaverse) or maybe a slide under the skin (one step away from the Metaverse) will help.
In short, it can be said: Ubisoft does not want to make big money with this system in the initial process, but wants to develop some kind of game mechanics and games that are supposed to be “revolutionary”. However, in this first step, they use NFTs in an unremarkable way: like skins. Maybe they do it to get players used to the new concept.
At least the company is talking about the first step, which will surely follow more. It’s not out of the question that Ubisoft has a big plan: this Gain world domination from the Metaverse! Well, maybe not that, but they definitely have big plans that go beyond the gaming world.
However, the short period between announcement and release as well as the shallow nature of implementing NFTs certainly indicate that Ubisoft is pursuing plans here that need to be watched closely, as they are still not very clear and likely to change a lot. If the NFTs once you are involved in every game you can hardly resist them then every change is of great importance.