Nvidia Omniverse: Build Your Own Metaverse

Nvidia is fighting for the future of the Metaverse — and aggressively. Globally remote work from any device, a shared space to create 3D virtual worlds: this is the vision of the American company – Omniverse. This would make it possible to simulate entire production processes in real time. Robots, environmental disasters, avatars with realistic facial expressions and gestures, created with the help of artificial intelligence. Graphics card maker Nvidia promises a “sci-fi metaverse at hand.” A little like Christopher Nolan beginning It looks like that – only in virtual reality.

Omniverse could revolutionize gaming in particular. Today it is the cultural sector with the highest turnover in the world, characterized by fierce competition between developers and already closely associated with NFTs. Gamers’ expectations of virtual worlds have been growing for years, also driven by the marketing departments of Silicon Valley giants, who never miss an opportunity to signal out loud the upcoming virtual/augmented reality revolution. New worlds in cyberspace should become more immersive and more impressive.

Who will bring the next box office to market and lure players for hours in front of screens – or more appropriately: in headphones? Many video games have been developed over years, by huge teams and budgets in the hundreds of millions of dollars. By integrating realistic lighting, realistic physics, and AI-powered technologies, 3D development becomes a labor-intensive and time-consuming process. Failure often means studio ruin. Nvidia also wants to simplify this process with Omniverse.

Nvidia’s vision: Huge global teams of artists, designers, and developers work simultaneously to create massive libraries of 3D content for use in the Metaverse.

Tough Competition: Unreal Engines and Unity

But can Nvidia keep up with the tough competition? For example, Zilliqa’s Metaverse Metapolis is currently being built on Epic Games’ Unreal Engine. Photo-realistic graphics, buttery smooth animations, and intricate light simulations have been standard here for a long time. The motor has been further developed for more than 20 years. Hundreds of famous movies (series) such as Unreal quizAnd bioshockAnd Splinter SilAnd BorderlandsAnd mass effect And It is an electronic game built upon. It is the absolute gold standard in the industry. Big game companies and even Hollywood (eg in the form of the Disney series The Mandalorian) Reliance on technology. Epic Games recently launched the more powerful Unreal Engine 5, ushering in a new era.

Epic Games was one of the first companies to realize the trend of the Metaverse. They have been working on it since 2017. In the meantime, they have expanded their portfolio to include many important companies. Just yesterday, April 7th, Epic Games announced a long-term collaboration with the LEGO Group. A number of games have also been created using the Unity Engine. The company behind it has been around since 2005. At the end of 2021, it acquired Weta Digital, the effects studio behind films like this. Lord of the rings Row, symbol picture And planet of the apes.

Omniverse components

On the other hand, Omniverse is based on Pixar’s global landscape description (in US dollars). This is an open source and easily extensible framework for exchanging 3D computer graphics data. The Metaverse is meant to be what HTML was for the Internet: a lingua franca that everyone speaks.

The Omniverse platform is designed for maximum flexibility, openness, and scalability. These attributes fit the ideals of the crypto community. Notably, the various disparate components of the Omniverse platform have the potential to make the Metaverse more collaborative, decentralized, and pragmatic than ever before.

  • Audio2Face It enables realistic facial expressions and facial expressions that provide a stronger emotional connection within the virtual world.
  • thanks to NVIDIA RTXGraphics techniques, real physical events can be simulated. The technology simulates in real time how each ray of light bounces off the virtual world. The path of the sun and the behavior of shadows can also be implemented.
  • With NVIDIA PhysX It can be faithfully recreated within Omniverse materials using NVIDIA Material Definition Language, or MDL for short. Every piece of grass, every stone, everything in the virtual world feels deceptively real.
  • Nvidia Cloud XR It is client and server software for streaming content from OpenVR applications. It forms an interface between the real world and the virtual world, using VR and AR. Kind of like the Metaverse portal.

Fantasy worlds are as old as man himself

The will of man to create parallel virtual worlds in the form of art is fundamentally as old as humanity itself. “For thousands of years, we have used our senses to create virtual realities through music, art, and literature,” Reverend Leppardian, President of Omniverse, wrote in a press release. Technologies such as metas Quest OculusMicrosoft Hololines or the Google glasses It is only the next step in this long evolution. It is likely that all of the mentioned technologies will continue to evolve. But virtual reality glasses alone are not enough. The most important thing is already there: a realistic simulation of our world that can be viewed on screen and experienced with almost all of our senses. Nvidia Omniverse should be – and it will be.

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