Many users who want to buy a graphics card are currently using Nvidia. Because here you get more features. But that may change now, as AMD is taking a huge step forward in terms of software.
If you want to buy a graphics card, most often turn to Nvidia. Because Nvidia offers some features that can significantly increase the FPS in games. We’re talking about DLSS, DLAA, and Co features – which you had to look for in vain on this model at AMD.
But AMD is now offering an update to its FSR technology, which makes the gap at Nvidia noticeably smaller. MeinMMO explains what it is all about and what that means for you as a player.
So far, Nvidia graphics cards have offered technology that AMD has outdone
What is technology? DLSS (Deep Learning Superior) uses artificial intelligence to scale lower frames to higher resolutions. Then the graphics card tries to calculate the lost frames afterwards when upgrading.
This allows for further performance improvement at higher resolutions when the graphics card is already under load. According to Nvidia, there is talk of a frame rate increase of up to 50% (via nvidia.com).
DLSS is also a technology that uses tensor cores optimized for AI math, which are only built into Nvidia graphics cards. So far, DLSS has been Nvidia’s strongest argument for why not buy a graphics card from the competition. This appears, for example, in GeForce RTX 3060 Review OverviewThanks to DLSS, you can increase your gaming performance by about 30%.
Because while AMD’s RX 6000 series now also offers ray tracing, AMD couldn’t offer an alternative to DLSS for long. The first attempt with “Fidelity Super Resolution” in short FSR couldn’t keep up. But that is exactly what is changing now.
What is FSR anyway? The idea behind Fidelity Super Resolution (FSR) is the same with DLSS: lower textures are scaled to higher textures without making the game look worse.
With FSR 2.0, AMD changed a few things. The latest version uses a new scanning method to get the data. With FSR 2.0, AMD works like Nvidia with temporal downsampling, with FSR 1.0, a spatial scale was also used.
With spatial upscaling, each frame is analyzed individually. In the case of temporal downsampling, data from each previous frame is also considered. So there is more data available to improve image quality and most importantly stability.
The thing about it: AMD’s FSR also works with Nvidia graphics cards. Because unlike DLSS, you don’t need tensor cores for FSR. Because these tensioner cores only contain RTX graphics cards.
Where has the problem been so far? AMD’s FSR 1.0 didn’t come close to DLSS. AMD is also aware of this and is working on a second version. And the update to 2.0 was really worth it. Because many testers have indicated that the new version is a huge step forward.
First tests say: AMD is very close to Nvidia
TechPowerUp’s online magazine testers call the FSR 2.0 a “DLSS killer” (via techpowerup.com). The new technology has taken a huge step forward and offers much better performance than FSR 1.0. And the distance to Nvidia becomes much smaller. This is how testers from TechPowerUp write in conclusion:
AMD has done the unthinkable – the new FidelityFX Super Resolution FSR 2.0 looks great, and so does DLSS 2.0, actually DLSS 2.3 (in Deathloop). Sometimes it’s a little better, sometimes a little worse, but overall this is a huge win for AMD.
Computerbase testers see the improvement very similarly, but are more cautious (via computerbase.de). Both technologies have weaknesses and in terms of performance, neither DLSS nor FSR is really better. However, AMD has the advantage that its downsampling method also works on graphics cards from the competition. Sometimes one technology does better or worse, and sometimes the other.
If you want to see the differences between FSR 2.0 and DLSS 2.0, check out the Digital Foundry video. Here you can clearly see the differences and similarities in the video:
By the way, all testers agree on one thing: now more games are needed that also support FSR 2.0.
There is still one problem: Where simply FSR 1.0 can still be used, FSR 2.0 must now be actively implemented by developers. According to AMD, this should be very easy if the game already supports DLSS 2.0. So AMD should ensure that more games support FSR 2.0 in the near future. Because otherwise you can’t use the software in practice.
Here’s what you should definitely know about the next generation of graphics cards before you buy a new one right now