Wildcat Gun Machine Review – Nintendo Switch

Every now and then you might test a game where you end up thinking: What the hell was that? Wildcat Gun Machine, the first game from developer team Chunkybox Games, falls specifically into this category. It is currently available in the Nintendo eShop for 15 euros and is distributed there by publisher Daedalic Entertainment. Daedalic will probably sound familiar to most of you, for example from great story-driven games like Deponia or Harvey’s New Eyes.

Perhaps the (nonexistent) story is about saving the big mechanics.

© Didalic Entertainment

It’s even more amazing that the Wildcat Gun Machine can last without a story at all. Without major intros or cut scenes you are thrown straight into the gameplay. You control a white-haired young woman with an eye patch who, inexplicably, can be reborn with the help of kittens. The game is divided into several works, all of which are organized like a maze. In the center of each of these labyrinths there is a save point where you can use the bones you find to buy improvements to your gun or skills.

In the labyrinth itself, two young bosses want you to defeat them in order to finally open the door to the last boss. But before you can get to the little bosses, you have to walk through different rooms with enemies and traps and find several keys. Your trusted pistol will accompany you. This has an unlimited supply of ammo and is your standard weapon. In addition, 40 different secondary weapons can be found, you can only take one of them with you at a time. These weapons vary greatly in their effect and ammo capacity, and unfortunately they cannot be upgraded either. This is where one of the game’s weaknesses comes into play. The newest weapons are always the most powerful and easily outperform all the previous ones. So there is no reason to resort to ancient weapons. I wanted to be able to improve weapons here as well, in order to be more strategically armed for boss fights.

In addition to firearms, you also have grenades. Here, after the first small boss for each act, a new type of grenade is usually unlocked, which can give you tactical advantages. For example, the first grenade simply damages the area, while the others have a suction effect, for example, thus pushing the opponents together for a short time. You have an infinite amount of grenades, but you have to leave some time between each throw. The last armament element is a machine gun. This is a special ability that you must first fill in your strength bar with by killing enemies. Then you can climb up briefly in your mechanical suit and shoot around you. During this time you are fortified and have tremendous firepower. Various types of machine guns can also be unlocked during the game, although there is no incentive here to go back to the old models.

Hope you have a good reaction. Your life is limited and the barrage of bullets is relentless.

© Didalic Entertainment

In battles, it’s often just a matter of dodging the hail of bullets as best as possible and at the same time leaving as much damage to your enemies as possible as quickly as possible. Unfortunately, there isn’t a lot of tactical depth here. As the difficulty increases, the game throws more and more enemies towards you, who can receive more and more hits. This approach is usually more familiar from procedurally generated games than from handcrafted turret crawlers. If she then died in a hail of bullets, that’s not so tragic. You then have the option to revive in the central save point (all enemies will also be revived) or revive before a failed encounter at the cost of a cat. You only have one of these cats at first, but you can gain more via bones as the game progresses. Also, if you touch the save point, all spent cats will be restored. In this way, it is possible to simply revive them immediately before the encounter and return to the storage pole in the event of a cat emergency.

The technical execution looks very solid. The game offers attractive 2D graphics and different opponents in each chapter, which differ in their appearance and go well with the disposition in question. Although there is no audio output, since there is no story or cinematic clips, that shouldn’t really matter. Screen texts are written entirely in German.

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